Game Designer & Creative Developer
Frank Holstein’s career in game development began the way all great stories do: with curiosity and a 33 MHz Pentium. After teaching himself BASIC at age nine to build a Power Rangers quiz game, he kept building. Years later, he self-published his first iOS title, Blockie Horror, before earning a degree in game design to sharpen his skills. His time at Electronic Arts on the Madden franchise gave him firsthand experience with AAA pipelines, large teams, and what it takes to ship at scale. Now at Unleashed Games, Frank brings that blend of indie scrappiness and big-studio perspective to every project. He believes games can do more than entertain—they can heal.